I am very late to the Diablo party. It’s a video game series I’ve always heard talked about in high regard but I didn’t have a PC good enough to play the older titles. Thanks to it making it’s way to consoles I was finally able to see what I’d been missing out on.
Traditionally Diablo games are played with a mouse and keyboard like most MMO’s, you click on enemies to attack them and it helps you navigate the complicated menus. So for the PS4 version that had to adjust the menus and the combat to better fit a controller. The combat side of the game translates perfectly but the menus were quite fiddly. Even after multiple hours with the game I would still mess up and end up on the wrong screen or accidently sell something. Luckily Diablo III is a very forgiving game, if you do sell something by accident every merchant has a record of everything you’ve sold and you can buy it back for only a little more than what you sold it for.
This was one of the main things that impressed me about the game. They’ve done away with many annoying things you usually have to do in RPGs. Every character can generate a magic portal to take you back to town if you need to sell items and when you’re done you go back through it and continue exactly where you left off . You can sell any type of item to any vendor, no running round to find the armor guy just to offload that crappy shield you picked up. Almost every new area has a waypoint that you can teleport to easily from town. Little things you probably just accept in other games but it’s refreshing to see a developer make these quality of life improvements.
A Family That Slays Together…
One of the big things that attracted me to this game was that you can play the full story co-op, with up to 4 players either locally or online. I wanted a game my fiancée Danielle and I could play together that wasn’t too demanding gameplay wise and this was perfect. The game is played at a top down view so both of your characters can run around independently but you can’t go too far away from each other so no one gets left behind. Each player gets to make their own character, with their own items, gold and experience. Gone are the days of player 2 getting the short end of the stick and having to be Luigi or something.
I chose to make a Crusader who’s a slightly more defensive warrior type with a sword and huge shield. While Danielle went with the Demon Hunter who’s an archer that gets access to a host of animal companions like a bat, wolf or even a hog (much to her delight). We didn’t really plan it but these characters went really well together, I would wade into the hordes of enemies and pull their focus while Danielle rained down pointy death from afar.
A Lust for Loot
This game is all about loot. You’re constantly picking up better armor and weapons throughout the levels and it’s never not exiting. Regular enemies and chests will drop a few items but when you beat a boss or uncover a secret chest they explode in a fountain of coloured items. It’s a great complement to your victory over a boss as everyone dances round their corpse collecting goodies, it just feels good inside.
There are a lot of different armor sets to collect so the look of your character is always changing. You can dye each individual piece to your liking and even make it invisible in case you don’t like the way a helmet covers your characters face but still want the bonuses from wearing it. You can even change the way weapons look so if you have a strong bow that looks boring you can give it the design of a legendary one but keep all the stats of the original. They really went above and beyond on these features, Blizzard is the same company that makes World of Warcraft so they probably have a lot of experience with what gamers want for outfitting their characters.
Any Way You Like It
Diablo III really does encourage you to play the way you want to play. Once you get far enough in the game there are 11 difficulty levels to choose from. We played the first 4 acts on Normal but by that point we were steamrolling everything so we upped it to Expert. This made the final battle an actual challenge, we had to come up with strategies and actually dodge the boss’s attacks which we hadn’t had to worry about before.
You can change the difficulty at any time from the pause menu so if you get in over your head you can always fall back to Normal. I love this part about the game because it means even if this is your first ever video game you could still beat it and be finding cool items but if you’re an RPG veteran you’ll be rewarded for playing on harder difficulties with more gold and XP.
The main story mode is made up of 5 acts in this version of the game, each one sees you explore themed areas and ultimately fight a big demon boss at the end. Unfortunately the story was the weakest part of the game for me. There’s just nothing special about it, it’s your standard video game fantasy story you’ve probably heard 100 times before. Your hero sets off on a globe trotting quest to save the world by defeating Diablo’s demon generals before confronting him yourself and your character is the only one in the world who has the power to do this. Granted, they don’t really take the story that seriously themselves because most of the characters are usually cracking wise as long as the world isn’t in imminent danger.
There were charming characters along the way though. My favourite was Zoltun Kulle who is an evil ethereal wizard you’re forced to bring back from the dead because you need his help. He follows you round on one quest constantly saying evil things and trying to recruit you to help him take over the world while your character politely declines. I really wish we could have taken him through the whole game.
Overall we really enjoyed our time with Diablo III, we played the whole game co-op locally and it worked perfectly. If you’ve been curious about the series this is a great jumping on point and it can be enjoyed by players of any skill level.