Mysterium Review

Grab your Mum’s best white bedsheets and cut little holes in them, it’s time to ghost about in the haunting Mysterium! BooOOOooooOOoooooOooooOoooo

So, you’ve just bought this really spooky looking abandoned mansion, and you’re all excited about all the things you could do with the place, you could turn it into a lovely hotel/spa, make the world’s best Hallowe’en haunted house or just gad about in a top hat and tails all day pretending to be Fred Astaire, if you’re into that kind of thing. There’s one snag, the house is haunted by the ghost of a man-servant, who was violently murdered in the grounds thirty years prior, and this guy is really messing up your plans of recreating the stairs scene from Beauty and the Beast with your best bae. Naturally you want rid of this spectral pest.

bill-pullman
Sadly, there is no Bill Pullman

So far, so plotline of Casper, but, instead of getting the ghost therapist and hot dad Bill Pullman in, you gather six of the world’s most famous mediums to communicate with the ghost to help him pass on to the other realm and stop pestering you.

 

set-upIt is the night all hallow’s eve where Mysterium takes place, the 6 (or however many players you have) mediums have gathered round to communicate with the grisly ghost. As the ghost is very old and forgetful (and apparently very murderable), there are several different possible suspects, locations and murder weapons, one set for each medium. To make things a little harder the decrepit ghost can only communicate via the medium of vague visions, and will send out these visions to each of the mediums, who have to interpret them to guess their suspect, location and weapon. There are cards placed on the table with all the possibilities, once you think you’ve interpreted the vision given to you you plonk your crystal ball on the suspect you think it is, and once everyone has guessed the ghost will reveal who is correct and who was not. If you are correct you keep that card and you move onto guessing your location, and if you are incorrect you go back to guessing the suspect again.

I know what you’re thinking, it’s kind of like a Casper themed Cluedo, meets Dixit (another board game that uses similar vague picture cards you have to interpret), but there’s a little more to it than that. It’s better than cluedo, because you don’t have that ridiculous and frustrating board you have to move around in to find clues and what not. Though I do love Dixit, it’s very cute and endearing there’s not much more to it than looking at nice cards and guessing what the other person means, Mysterium gives that mechanic of interpreting visions and gives it a little more meat, or ectoplasm as the case may be. You are working towards something, you’re making a story about what happened to this poor murdered man. 

One major thing I haven’t yet mentioned is that this is a fully cooperative game, and though it’s an uneven game as the ghost has a very different role, everyone is working together to find the culprit. This means that the mediums can share their visions and ask for help from the group and everyone can work together to figure it out, all whilst the ghost looks on in stoney silence.

claivoyancy-tokensThough information can be shared and debated between the mediums, where you place your coloured crystal ball is your choice. However your fellow ghost whisperers might not agree and think that your vision did not represent the policeman, they might think it represented the maid. If this is the case, they can used these little clairvoyancy tokens, and place a little X token next to your crystal ball. If you were wrong in your guess of the policeman, your friend will get one clairvoyancy point for guessing correctly that you were wrong, likewise if they had put a little tick next to your crystal ball and you were right they would also get a clairvoyancy point. However, if they had put an X next to your crystal ball, but you were correct, they would not get anything. The amount of clairvoyancy points you get can have an effect on what you get to see in the next phase. This is probably the fiddliest part of the game, and can be a little hard to explain in the first instance, but once you demonstrate it and you all get into the swing of things it becomes pretty easy. Though I did find that towards the end of the game we were sometime just chucking them on willy nilly just for the sake of it, in case which I think defeats the point a little.

suspect line up.jpg

So, you’ve all worked super hard, the ghost has been banging out visions left and right and the mediums have been interpreting them like Sherlock Holmes on an all night coke bender. All mediums have guessed their suspects, locations and weapons before the end of the 7th hour. Congratulations! You get to move onto the suspect line up. You all place your sets of cards into the centre, the ghost will give you all a shared vision made up of three cards, one to represent the suspect, one for the place and one for the weapon, they will be placed face down in a random order, then depending on how many clairvoyancy points you got earlier depends on how many shared vision cards you get to see. If you got less than 7 you only see one card, if you got up to 10 you get to see two, and if you get 11 or more you get to see all three.

There is a secret vote, whichever suspect gets the highest vote is the medium’s guess, if they guess correctly, the ghost will pass onto the other realm with peace and tranquillity, if they are wrong the ghost is doomed to wander the mansion for another year until next Hallowe’en.

vision-cardsMysterium is a great party game, it plays up to seven people (six mediums and a ghost) so it’s brilliant when you’ve got a crowd and you’re breaking out the emergency chairs. I love that it’s a co-op game, so you’re all working together, it means that even if you’re still waiting for your vision to appear for that round you can still be thinking about your friends vision and helping them so you’re never just sat there waiting around. As there is a two minute time limit on getting your crystal balls and clairvoayncy tokens once all the visions have been handed out there is a feeling of urgency and rushing as everyone rushes to get their guess out and look at what other people have guessed and if they think their companion was correct.

crowsOn top of it all, this is simply a fun game, the cards are beautiful and so well designed and made, and it can be funny when you get a fruit house or a hot air balloon or a mouse and you need to match it up with the cards on the table, it could be anything on the card, the colour, the main object or a tiny speck in the background that could relate to your card on the table. I love the fact that it brings people together, and unlike other co-op games like Ghost Stories or Pandemic this feels a lot more relaxed, and less pressure to do everything or else you’re going to let everyone down, it’s about gathering round and trying to figure out what on earth the little man and the umbrella are supposed to represent, and this can produce some good times and some good laughs. 

It’s not just the cards that are well designed, the big hidy board the ghost uses to keep all of the visions and what location/suspect/weapon goes with which medium is perfect for keeping track of the game, and it even has a lovely piece of artwork on the front facing the mediums, there’s even a little clock stand for you to assemble to keep track of the rounds.

ghost-view

Playing as the ghost isn’t something I’ve even talked about yet! When you’re the ghost, you are basically in charge of the whole game, you’re responsible for keeping track of which medium needs what cards, and trying to find vision cards you think they can interpret. This can be incredibly fun when you see someone getting something you thought was really tough, or incredibly frustrating if they are not seeing the really obvious clue you gave to them. Sometime you just want to yell out, but you must stay quiet, otherwise the game is kinda ruined. It can be a little less fun than playing as a medium as there is a little pressure on you to keep track of the game and to come up with clues for the mediums to interpret, but it can also be great fun looking through all those cards and sending them out into the ether for analysis. 

Overall this is a great party game, it’s fun, it’s relaxed, it brings people together, it can be just the right amount of frustrating. This is the perfect game to dim the lights, light some candles and play some spooky music to on Hallowe’en.

 

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