Street Fighter V Review – PS4

  
  
In February I wrote about how I thought Street Fighter V was not worth buying at it’s time of release. Since then they have made some of the promised upgrades so when I saw the game had been discounted to just under £30 I decided it was time to check it out. 

SFV is the newest numbered entry in one of the longest running fighting game franchises ever. The first entry in the series was originally exclusive to arcades in 1987, there may only be 5 numbered entries but Street Fighter is famous for re-releasing games with new additions to prolong their lifespan. The first ever Street Fighter game I played was Super Street Fighter II Turbo which is actually the 3rd revision of that specific game, Phew! So this actually makes SFV round about the 19th unique release! Everyone still following along at home? 

It’s totally understandable that fans were disappointed that SFV launched with such a barebones list of features considering this isn’t Capcom’s first rodeo.

Missing Pieces

  

  

Street Fighter V shares a lot of similarities with many other fighting games on the market today. A regular match is best to 3 rounds with the first player to reduce the other’s health bar to zero winning. Each character has their own set of unique normal and special fighting moves they can use to do damage and trick your opponent into letting down their guard. Street Fighter is often likend to the video game equivalent of chess because it pits two people against each other in a pure test of skill. 

Unfortunately this isn’t very good for new players who can be completely outclassed if you venture online without training enough. This was the first thing that disappointed me about SFV, they still haven’t figured out a good way to teach new players how the game is played. You’re thrown into a pretty basic tutorial up front that shows you what buttons to press to do some moves but it doesn’t tell you why you should use certain moves in certain situations. Sure you could go online a find some of this out yourself but you shouldn’t have to do that. 

If you dig a little deeper into the options they have added character specific tutorials that go into more detail about the tools each character has but this is simply a video clip and a text box overlay. It doesn’t show you and then let you try it out for yourself. You’re just supposed to watch it then commit it to memory. Some of this was fine for my needs because I’ve played most of the games in the series but I couldn’t help but put myself in the shoes of a novice player. If you’re approaching this game with no prior knowledge I really think you’d have a pretty frustrating time at first, until you read some online guides or watched some YouTube videos. I just can’t help but think there’s a step they’re missing in there. Capcom should find a way to help new players make that transition from noob to pro without having to seek help outside of the game.

As I mentioned previously, Capcom did make good on their promise to update the game in March to add some new features and a new character. Frustratingly Capcom was keeping quiet and the update didn’t show up until March 30th which sent forums and subreddits into a rage but they’ll always be able to say that they technically hit their March deadline I guess. 

These features were the aforementioned character specific tutorial videos, up to 8 player online lobbies, the online shop (where you can purchase additional content) and 10 challenges to complete for each character which sees you performing progressively harder move combos. These are all things that definitely should have been in the game from the beginning but at least we didn’t have to purchase them separately so that’s something.
  

My Fight Money!

  

 

The online store at the time of writing is a complete mess. It seems as though they made it as convoluted as they possible. First of all there are 2 types of currency, Fight Money is what you earn from in-game actions such as winning matches and generally just playing the game. Then they have Zenny which is a premium currency you can buy with real money but as of right now this hasn’t even been added into the game yet! I’m just not a fan of this dual currency system, it comes from free to play mobile games and I don’t think it has a place in a full priced retail game. 

There are items in the store that probably should just be included as unlockables in the main game. Each character has the default costume and classically in Street Fighter you can select color variation on this outfit so for example Ryu can have his classic white outfit and red bandana or you could change it up with a blue outfit and yellow bandana. In SFV you only start out with 2 colours for each character and 8 more can be unlocked by beating the game’s survival mode on various difficulties. The remaining colours 11-15 have to purchased from the store on a per character basis. I don’t think you should have to spend your currency just to unlock what is essentially a colour swap of content that is already on the disc and when they add the option to be spending real money on this it’s just going to get messier.
  

Choose Your Character

  

One thing that’s always a constant in the Street Fighter series is a cast of interesting characters to choose from, let’s do a character rundown:

Ryu: Our wandering hero who is looking for the answers that lie in the heart of battle. Ryu is the classic beginner’s character that has been in every main SF game. He still does all the things you know and love. He throws fireballs, has his Shoryken flying uppercut and the spinning hurricane kick.

Ken: Ryu’s old sparring partner Ken also makes an appearance. He’s a lot like Ryu having the same basic special moves but he’s a bit quicker and has some more complicated combos to learn. He also has a better Shoryken than Ryu which travels further and sets the opponent on fire!

Chun Li: Another returning veteran. Chun Li is probably the fastest character in the game. Be ready to defend against a relentless barrage of kicks from all angles if your opponent picks her. 

Nash: As of right now considered to be the best character in the game we have Nash. Killed by the big bad M.Bison earlier in the timeline he’s now back as a reanimated corpse out for revenge! Nash has his own fireball variant the sonic boom and he can also teleport behind your opponent making it harder for them to defend.

Dhalsim: The stretchy, fire breathing yoga master is back. In past games Dhalsim has been a bit of a slower character but in SFV thanks to his teleport and air attacks it’s surprising how quick and aggressive he can be played in the right hands.

Cammy: The deadly british secret agent who’s bent on taking down Bison and his crew. Cammy is another speedy character who can rocket across the stage with her spiral arrow corkscrew kick which if timed right can also slip under your opponent’s projectiles.

Alex: Is the first of 3 wrestlers we have in SFV and he’s also the first downloadable character added post launch. Alex is a powerhouse, he hits really hard but is a little slow. If you get close to him you’re probably going to get powerbombed but he can also leap across the stage to grab you if you try to back off.

Laura: A Brazilian jiu jitsu fighter who somehow can electrify her opponents with judo hip throws. Laura’s a character who can have trouble if you keep her away with projectiles but once she gets in she’s in her element.

Necalli: Some kind of ancient soul devouring demon man with sick dread locks. Necalli is one of the new characters and he’s pretty fun to use. He charges around the stage clawing at his opponents and he can also stomp and pound on the ground to create blasts under his opponents.

Vega: The prettiest matador/cage fighter in the land is back. Vega is as imposing and tricky as ever in this game. He still has his trademark claw weapon which gives him good attack range and he still jumps off the walls to surprise people with german suplexes and strikes from above.

F.A.N.G: One of the new bad guys under Bison. This guy is pretty interesting, most of his special moves have a poison effect that will slowly drain the opponent’s health until they can land a hit on you. He’s also pretty goofy looking so it can be hard to tell where his attacks are coming from.

Zangief: Another veteran of the series the Russian wrestling champion of muscle power is back! He plays pretty much the same as he always did, your strategy should be to get close enough to put your opponent in his patented spinning piledriver. It can be risky against more projectile heavy characters but the reward is great.

Rashid: This guy is a new character who has the ability to shoot mini hurricanes across the stage with his super fast kicks. They can be hard to avoid as they go diagonally from the bottom to the top of the screen and while dodging this Rashid can still be attacking you.

R. Mika: A female wrestler from Japan who can rush at you with all manner of strikes to put you off guard. Unique to her is that she can call in her tag team partner to hit you from any side so you’ve got to keep an eye out for that during the fight too.

Karen: Is a highly skilled aristocrat with a disdain for those she deems lower class. Not the most exciting character to watch as most of her special moves are variations on kicks and punches but in the right hands she can be totally overwhelming.

Birdie: A huge chubby punk guy from London who uses his mohawk like a rhino horn to charge his opponents. He’s one of the slower guys but he can use bike chains to grab you from across the stage so he doesn’t always need to get close to hurt you. 

M. Bison: The evil dictator himself is also back to terrorise the world. Bison hasn’t changed much from the previous games. He still has his head stomp and his flipping knee attack but now he can also grab your projectiles out of the air and fire them back!

6 Buttons and a Joystick 

One thing I can’t fault in this game is the fighting. Actually playing the game feels great which is technically the most important thing in a fighting game but it’s a shame the whole package couldn’t have been held up to this standard.

You can really feel the impact of some of the hits, the fighters also do quite a lot of damage compared to Street Fighter IV so the matches have a quicker pace and are more tense when you get down to that last bit of health. They’ve also changed the way defending works in this game. In past Street Fighter games any special move that hit you when blocking would slowly chip away at your health. So if you had a pixel of health left your opponent could just mash out specials until one hit you but in SFV a move will only K.O. you if don’t block it. I think this makes it more exciting as you have to outsmart your opponent if they’re hanging on with the tiniest amount of health and blocking all of your fireballs.

Also new to this game is the V-system. Each character has a unique V-Skill activated by hitting the medium punch and kick buttons together. For example Ryu’s is a parry that can negate an attack giving you a chance for a quicker follow up or Dhalsim’s is to float in the air when you jump to avoid projectiles or mess up your opponent’s timing. They also have a unique V-Trigger activated by pressing the hard punch and kick buttons which is more of a long lasting effect but can only be used once a round typically. For V-Trigger Ryu gets increased special move damage and Dhalsim creates a carpet of flame that drains your opponent’s health if they stand on it.

In addition to this each character has a special meter which when full lets you unleash a Critical Art. Which is basically a big special attack that does a big chunk of damage if you hit but will probably leave you vulnerable if they block it. These character specific super moves are really visually impressive and are always crowd pleasers for anyone watching.

  

  

There are a lot of options during a match which is good but I often found myself forgetting to use a lot of this stuff in the heat of battle.

Another problem I found with the controls is they don’t map to a PS4 controller very naturally. You have to use the shoulder buttons for some of the attack buttons as you ideally want to use all 6 of them. Luckily I have an arcade stick controller so this wasn’t a problem for me but it’s something to consider if you only have the Dual Shock 4. 

I can’t really recommend SFV to a beginner who hasn’t really played a fighter before. I don’t think they would have a good time with it. I’m not sure if the problem of introducing new people to the genre has been solved yet but SFV didn’t do anything to help that cause. Capcom very clearly catered to the hardcore fighting game community which will probably hurt the overall sales but the diehard fans will be too busy playing it to care.

★★★☆☆

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Street Fighter: The Movie: The Review 

It was May 1995, Robson & Jerome were topping the charts with Unchained Melody *shudders* and a young Adam Sandler had just hit it big with Billy Madison mere months before but the movie I was excited about that year was Street Fighter. 

Super Street Fighter 2: Turbo was one of the first games I had for my very first video game console the Super Nintendo I loved it but there was a problem. The movie was certificate 15 and I was only 7 years old. My Dad thought he would try and take me anyway so we queued up outside the cinema for the showing (that’s what you had to do in those days) but when we got to the front I was rejected for being too young and we had to go and see the terrible Macaulay Culkin Richie Rich movie *shuddering intensifies*. 

So 1995 went on and I forgot about this movie partially due to the Mortal Kombat movie coming out later the same year which I got for Xmas on VHS. It wasn’t until I was around college age when I finally saw Street Fighter, I picked it up in HMV for about £3 and settled down for the ride of my 7 year old self’s life!

  

You Lose

The movie opens up with the classic news story montage to set the scene as so many action movies do. It introduces us to our villain General M. Bison the evil dictator of the fictional country of Shadowloo (which looks a lot like Thailand) he is played by the amazing Raúl Juliá (known to our generation from the Addams Family films). I just want to say this up front, Raúl Juliá single handedly carries this movie. It’s a well known fact that he was dying of stomach cancer during the filming but he is such a professional that he never let it impact his performance. Apparently he would be sat down for most of the production day but as soon as they said ‘Action’ he came to life and in my opinion totally steals the show.

In the first scene we see Bison loading hostages into a pit, he personally slaps a few of them down I think? The camera cuts are pretty bad throughout the movie, often obscuring the fighting which is a baffling editing choice for a movie about Street Fighters. We hear via news reporter Chuni Li (played by Ming-Na Wen of Agents of Shield fame) that there is a $20 Billion ransom for these hostages and the world has 72 hours to pay up or they will be killed. 

During the news report (which Bison is watching on a giant TV display) Chun Li tries to get some words from the Colonel Guile on the hostage situation. So we get our first glimpse of our sonic boom throwing, flash kicking American hero so who did they get to play him? The muscles from Brussels himself Jean-Claude Van Damme of course! JCVD’s acting is a mess in this film his accent is barely understandable and it feels like they just did one take a rolled with it for the most part. Guile is part of some kind of worldwide army called the Allied Nations whose main priority is to take down Bison it seems.

Whilst being interviewed Guile tells his buddy Charlie that he’s going to save him which immediately outs the poor guy to Bison who decides he now has special plans for Carlos “Charlie” Blanka. It turns out these special plans are to turn Charlie into a mutated super soldier. So he’s hooked up to a machine that pipes in green mutagen goo and shows him violent video clips like that scene in A Clockwork Orange. Good going Guile! Luckily the head scientist eurgh… Dr. Dhalsim (the stretchy, fire breathing Indian yoga master from the game is also a scientist apparently) decides this is a bit too much and sets out to save what he can of Charlie’s humanity. 

   

The World Warriors

Over the next half hour or so we’re quickly introduced to the rest of the cast. Joining Chun Li Zang on her news team we have the pro boxer Balrog who has always been on Bison’s side in the games, E. Honda who in the game is a Japanese sumo wrestler but here he is a Hawaiian sumo complete with stereotypical shirt and everything. But this news team is just a cover so Chun Li can get info on Bison’s whereabouts in the hopes of confronting and assassinating him.
With Guile’s A.N. army we have Cammy the British agent played by Australian pop sensation Kylie Minogue. Who was apparently only hired to satisfy the union of the Australian Actor’s Guild as the indoor scenes were filmed there. T. Hawk who in the game is a hulking native american stereotype but in this film he’s just a regular looking soldier who at one point dons a headband with a funky design on it near the end. He also inexplicably has a band-aid on his forehead throughout the movie even though we never see him in any action scenes. 

Ryu and Ken who are the main characters of the video game are so disappointing in the movie. They are travelling con-men who make a living doing dodgy arms deals with Bison’s men. This inevitably lands them in hot water but helps them infiltrate the evil organisation and relay info to Guile. Two of the coolest characters in fighting game history are reduced to morally ambiguous scam artists who provide incredibly cringey “comic relief” and just to cap it off not one fireball is thrown between them! And no one pronounces Ryu’s name consistently some say Rhy-oo and others Ree-oo the latter being the correct one. Disappointing. 

The rest of Bison’s thugs include Dee Jay, the Jamaican dance fighter who seems to run the computers in Bison’s lair and do no fighting at all. Vega, the claw wielding underground cage fighter. This guy is pretty faithful to his video game counterpart the costume is on point and he actually fights in a cage just like his stage in Street Fighter 2! Zangief the towering Russian wrestler is another one they get right. He’s played by bodybuilder and looks spot on, he’s the classic dumb henchmen who provides some of the only good jokes in this movie. 

Finally we have Sagat who in the game is an impossibly huge Muay Thai kickboxing legend. He’s played by the then 48 year old Wes Studi who is a great actor but not very imposing as a fighter. There’s a great scene between him and M. Bison early on where they are brokering a deal for weapons and instead of real money Bison offers him these:

  

Sagat: Is this a joke? This money isn’t even worth the paper it’s printed on!

Bison: On the contrary. Every Bison Dollar will be worth five British pounds. That is the exchange rate that the Bank of England will implement after I kidnap their Queen.

Such a good line and delivered perfectly by Raúl. This movie has flashes of good comedy moments but they come few far and between. If they’d just embraced this goofy side more often this would have been much more enjoyable to watch. 

So that’s our very over saturated cast, apparently Capcom (the Japanese company that owns Street Fighter) fought against the director to include as many characters as possible as he originally only wanted 7 from the video game. So as you can imagine this leaves a small percentage of screen time for everyone and they all go undeveloped as a result. Capcom are also the ones who pushed for JCVD as Guile who’s fee cost around a fourth of the films budget.

You Sunk My Stealth Boat

So after a bit of in fighting all the good guys wind up on the same page and decide to launch a full army assault on Bison’s Bond villain lair. Guile and his troops are about to leave when my second favourite character shows up out of nowhere. This guy!

  

The snooty rich government bureaucrat (Simon Callow) playing pretty much the same character he would play in Ace Ventura: When Nature Calls later in the year. This guy is great, with a smug face looking like he’s just closed down a beloved youth centre he proceeds to tell Guile that the A.N. is going to negotiate with Bison and he is to inform his troops to stand down. So this prompts Guile to make a fairly passionless speech to his troops and he manages to whip them up into a frenzy and runs off to confront Bison against orders in his STEALTH BOAT!

  

This has got to be one of the least stealthiest vehicles in film history. The first thing you notice is it has Guile’s full name in huge white letters plastered on the side. Granted once he get’s going they do activate the stealth camo to render the boat invisible but that doesn’t stop the huge wake it leaves behind as it bombs loudly down the river to Bison’s lair. Then guile decides to take out the cameras and gun emplacements on the river bank so proceeds to start shooting a huge chain gun in all directions causing giant explosions in every direction. STEALTH!!!

Somehow this catches Bison’s attention and he manages to blow up the boat. Guile and crew had luckily escaped from it though and our heroes make their way into the base. They snoop around for a bit but are captured pretty quickly and Bison orders Chun Li to be taken to his quarters.

Bison’s bedroom is absolutely hilarious. There are skulls everywhere, a chandelier made of human bones, a hat rack for all his different coloured hats and this gem of a painting:

  

Bison changes into his smoking jacket and Chun Li gives an impassioned speech about how when she was a child her father had been killed defending their small village from a group of thugs lead by a young Bison. The reply he gives to this is without a doubt one of the greatest bad guy lines in movie history:

Bison: I’m sorry. I don’t remember any of it. 

Chun Li: You don’t remember? 

Bison: For you, the day Bison graced your village was the most important day of your life. But for me… it was Tuesday. 

Ice cold. After this amazing line Chun Li launches her attack and almost beats Bison but he gets himself into a safe room and releases gas into the room. So our heroes are captured again and the time is up so Bison plans to execute the hostages by letting Blanka loose in the pit to murder them all!

  

Behold your tiny ginger hulk in all his glory! Blanka looks absolutely awful, he doesn’t look scary at all and he doesn’t even do anything! He chokes Guile for a second before he realises that he knows him and then that’s pretty much the last we see him. Blanka was such a cool character in the game, a feral green man raised in the Brazilian rain forest who could use electric powers he learned from eels to zap people. Just another thing in a long list of disappointments. 

So we’re into the final big action scene, they were obviously going for a James Bond type of thing with army guys rappelling into the base and bad guys getting blown up and flying everywhere but it looks so low budget. Bison and Guile face off in unarmed combat but during the fight Bison gets knocked into a computer panel and gets electrified. Instead of killing him this boosts his power somehow and he starts flying around slightly reminiscent of his video game counterpart but way less impressive. They’re clearly just swinging Raúl Juliá around on wires as he flies into Guile with his fists held out. Watching this I’m terrified for Raúl’s health, this is a man who was unfortunately months away from death and here he is risking his life for this waste of a movie. 

So Guile finally knocks Bison out of the air with a jump kick so nice they replay the scene thrice and he flies into a big pile of monitors and is crushed. Guile then tries to rescue Charlie Blanka from the self destructing lair but eurgh… Dr. Dhalsim who is now inexplicably dressed like an adult baby having lost his hair and clothes in a lab fire I guess? Anyway, he tells Guile that he’ll take Blanka to go be one with nature or something so Guile reluctantly leaves.

All of our heroes escape the lair while it explodes and they all decide to do a little pose for the camera as the film’s logo pops up, yay! At least the characters are actually doing an approximation of their in game poses so they got that part right. 

  

K.O.

And there we have it people, it’s finally over. This movie is very confusing, why they decided to try and create a cheap military action movie instead of going with the tournament structure of the game is beyond me. It feels like they were trying to fight against the characters they’d been given instead of embracing them. Or they already had a movie premise in mind and tried to shoehorn the Street Fighter characters into it. Either way it doesn’t work and everyone is unhappy. 

There are some baffling creative choices made that just annoy the Street Fighter fan in me. Why were there none of the series signature special moves? Why is Dhalsim a scientist? Why do they feel the need to give all the characters first and second names? Why is there barely any fighting in this movie called Street Fighter? Why does Dhalsim suddenly become bald at the end?!

According to the director it was a nightmare to direct and the whole production was plagued with bad luck and a dwindling budget. Polygon did a great article about what went wrong with this movie which I’d thoroughly recommend reading here. I can only recommend watching this movie if you love Street Fighter and you want to see how wrong it can go or you’re with a group of friends and drinks are involved. Or if you don’t want to spend any of your hard earned Bison Dollars maybe just find an M. Bison montage on YouTube.

I can’t even seriously rate this movie so it give it 1 Bison Dollar out of eurgh… Dr. Dhalsim.

  

Street Fighter V Is Not Worth Your Money Right Now

Disclaimer – This is not a review, I don’t own Street Fighter V.

Street Fighter V developed by Capcom is the latest instalment in arguably the most famous fighting game franchise in the world but that doesn’t excuse the severe lack content in this full priced game that they’ve put out last week. 

Missing Features

Games having new features added after launch is nothing new and in most cases it’s usually a benefit to the player. Content can be added to either improve the experience or fix a problem players are having, both good things. The problem with Street Fighter is that they have left out game modes that most fighting games have launch. They have promised to add these in a free updates throughout the year (at currently undisclosed dates) but at the the time of writing these options are only viewable on the in-game menus but just greyed out so that you can’t select them. 

This includes:

Arcade Mode – A single player mode where you fight through 10 or so CPU opponents with a boss at the end. This has been included in almost every fighting game ever.

Challenge Mode – Presents the player with a number of increasingly hard moves and combos to perform specific to each character. In Street Fighter IV these were a great way to actually learn how to play without having to consult online guides. They have also announced daily challenges will show up here from march so you can earn some bonuses but no details are currently available. 

Online Lobbies – Where you can get together with up to 8 people and take turns fighting each other with the winner going on to face the next challenger. As it stands you can only connect with 1 friend at a time.

Spectator Mode – In this mode you can spectate live fights other players are having and will be able to search for players or matches involving specific characters.

Story Mode – Reportedly a cinematic story mode involving all the characters but there hasn’t been any footage of this shown anywhere. This is said to coming in June.

In-game Store – The place where you can buy the additional characters and new outfits with real money or currency you can earn by playing the game. This part is especially weird as you can earn the right to buy the new costumes in game but you’re not allowed to actually buy them until they open the store in march.


Confusing In-game Currency

Street Fighter 5 plans to release more characters at a rate of one a month. Adding extra downloadable fighters is nothing new to modern fighting games but usually the company waits a few months before releasing more things for you to buy. It does make wonder whether the characters releasing shortly needed some extra development time or if they were held back so they could sell them to us later. 

Now some staunch defenders of this game will tell you that all off the DLC characters can be purchased using in-game currency which is technically correct. But as the game stands it would take a very long time to earn enough to purchase all of the characters they’ve announced so far. 

For the average player once you finish all the single player content in the game right now minus the hard modes you’ll end up with about 250,000 Fight Money (which is SF5’s in-game currency). The new characters are 100,000 and the new costumes are 40,000 so you’d be able to get 2 characters and 1 costume. After this the only way to earn more is by winning online matches which might not sound too bad if you’re good at the game. But for anyone new to the game depending on who you get matched with it could be impossible for you to win, especially with the lack of tutorials in the game. 

You get around 50 Fight Money for winning an online match meaning you’d have to win 800 ranked matches for a costume and 2000 for a new character. So any low skilled player will be heavily encouraged to just pay some real money to unlock things or they’ll just stop playing altogether which isn’t good either. 

To me this just doesn’t seem right for a full priced game. You’ll notice that most of the things that are missing are single player modes. While I agree that the main attraction of Street Fighter is the 2 player versus mode there is almost nothing to play for beginners or people who don’t like online gaming. There are almost no tools within the game to teach yourself how to play either which shouldn’t be happening in this day and age. You shouldn’t have to go online just to understand how the game you paid for works.

Supposedly it was released early so that players would have it in time for some big american tournaments coming up shortly, which most players who just pick this up on a whim will have no idea about. Capcom had not made this very clear leading up to this, evident by the amount of people who have been left regretting their purchase. They should have just waited until everything was ready and released it in June or charged a lower price for the version they put out. 

Personally I’ll be waiting until there is a price drop before I pick this up which is very disappointing because I’m a big Street Fighter fan. I am only writing this as a potential warning just so people know what they are getting into if they are on the fence. Now if anyone needs me I’ll be watching Street Fighter: The Movie to cheer myself up.